ֱ̽ of Cambridge - DROG /taxonomy/external-affiliations/drog en Fake news ‘vaccine’ works: ‘pre-bunk’ game reduces susceptibility to disinformation /research/news/fake-news-vaccine-works-pre-bunk-game-reduces-susceptibility-to-disinformation <div class="field field-name-field-news-image field-type-image field-label-hidden"><div class="field-items"><div class="field-item even"><img class="cam-scale-with-grid" src="/sites/default/files/styles/content-580x288/public/news/research/news/fakenews.jpg?itok=NQ7oZ2yw" alt="Screenshot from the fake news &#039;vaccine&#039; game Bad News. " title="Screenshot from the fake news &amp;#039;vaccine&amp;#039; game Bad News. , Credit: DROG" /></div></div></div><div class="field field-name-body field-type-text-with-summary field-label-hidden"><div class="field-items"><div class="field-item even"><p>An online game in which people play the role of propaganda producers to help them identify real world disinformation has been shown to increase “psychological resistance” to fake news, according to a study of 15,000 participants. </p>&#13; &#13; <p>In February 2018, ֱ̽ of Cambridge researchers helped launch the <a href="https://www.getbadnews.com/">browser game Bad News</a>. Thousands of people spent fifteen minutes completing it, with many allowing the data to be used for a study.</p>&#13; &#13; <p>Players stoke anger and fear by manipulating news and social media within the simulation: deploying twitter bots, photo-shopping evidence, and inciting conspiracy theories to attract followers – all while maintaining a “credibility score” for persuasiveness.</p>&#13; &#13; <p>“Research suggests that fake news spreads faster and deeper than the truth, so combatting disinformation after-the-fact can be like fighting a losing battle,” said Dr Sander van der Linden, Director of the Cambridge Social Decision-Making Lab.</p>&#13; &#13; <p>“We wanted to see if we could pre-emptively debunk, or ‘pre-bunk’, fake news by exposing people to a weak dose of the methods used to create and spread disinformation, so they have a better understanding of how they might be deceived.</p>&#13; &#13; <p>“This is a version of what psychologists call ‘inoculation theory’, with our game working like a psychological vaccination.”</p>&#13; &#13; <p>To gauge the effects of the game, players were asked to rate the reliability of a series of different headlines and tweets before and after gameplay. They were randomly allocated a mixture of real (“control”) and fake news (“treatment”).</p>&#13; &#13; <p> ֱ̽study, published today in the journal <a href="https://www.nature.com/articles/s41599-019-0279-9"><em>Palgrave Communications</em></a>, showed the perceived reliability of fake news before playing the game had reduced by an average of 21% after completing it. Yet the game made no difference to how users ranked real news.</p>&#13; &#13; <p> ֱ̽researchers also found that those who registered as most susceptible to fake news headlines at the outset benefited most from the “inoculation”. </p>&#13; &#13; <p>“We find that just fifteen minutes of gameplay has a moderate effect, but a practically meaningful one when scaled across thousands of people worldwide, if we think in terms of building societal resistance to fake news,” said van der Linden.</p>&#13; &#13; <p>Jon Roozenbeek, study co-author also from Cambridge ֱ̽, said: “We are shifting the target from ideas to tactics. By doing this, we are hoping to create what you might call a general ‘vaccine’ against fake news, rather than trying to counter each specific conspiracy or falsehood.”</p>&#13; &#13; <p>Roozenbeek and van der Linden worked with Dutch media collective DROG and design agency Gusmanson to develop Bad News, and the idea of a game to inoculate against fake news has attracted much attention.</p>&#13; &#13; <p>Working with the UK Foreign Office, the team have translated the game into nine different languages, including <a href="https://www.getbadnews.de/">German</a>, <a href="https://getbadnews.rs/#intro">Serbian</a>, <a href="https://www.getbadnews.pl/">Polish</a> and <a href="https://www.getbadnews.gr/">Greek</a>. WhatsApp have commissioned the researchers to create a new game for the messaging platform. </p>&#13; &#13; <p> ֱ̽team have also created a “<a href="https://www.getbadnews.com/">junior version</a>” for children aged 8-10, available in ten different languages so far. “We want to develop a simple and engaging way to establish media literacy at a relatively early age, then look at how long the effects last,” said Roozenbeek.  </p>&#13; &#13; <p>This first set of results from Bad News has its limitations, say researchers. ֱ̽sample was self-selecting (those who came across the game online and opted to play), and as such was skewed toward younger, male, liberal, and more educated demographics.</p>&#13; &#13; <p>With this in mind, however, the study found the game to be almost equally effective across age, education, gender, and political persuasion. Bad News has ideological balance built in: players can choose to create fake news from the left and right of the political spectrum.</p>&#13; &#13; <p>There are six “badges” to earn in the game, each reflecting a common strategy used by purveyors of fake news: impersonation; conspiracy; polarisation; discrediting sources; trolling; emotionally provocative content.   </p>&#13; &#13; <p>In-game questions measuring the effects of Bad News were deployed for four of its featured fake news badges. </p>&#13; &#13; <p>For the disinformation tactic of “impersonation”, often seen in the mimicking of trusted personalities on social media, the game reduced perceived reliability of the fake headlines and tweets by 24% from pre to post gameplay.</p>&#13; &#13; <p>Bad News gameplay reduced perceived reliability of deliberately polarising headlines by about 10%, and “discrediting” – attacking a legitimate source with accusations of bias – by 19%.  </p>&#13; &#13; <p>For “conspiracy”, the spreading of false narratives blaming secretive groups for world events, perceived reliability was reduced by 20%.</p>&#13; &#13; <p>“Our platform offers early evidence of a way to start building blanket protection against deception, by training people to be more attuned to the techniques that underpin most fake news,” added Roozenbeek.</p>&#13; </div></div></div><div class="field field-name-field-content-summary field-type-text-with-summary field-label-hidden"><div class="field-items"><div class="field-item even"><p><p>Study of thousands of players shows a simple online game works like a 'vaccine', increasing skepticism of fake news by giving people a “weak dose” of the methods behind disinformation. </p>&#13; </p></div></div></div><div class="field field-name-field-content-quote field-type-text-long field-label-hidden"><div class="field-items"><div class="field-item even">Our platform offers early evidence of a way to start building blanket protection against deception, by training people to be more attuned to the techniques that underpin most fake news</div></div></div><div class="field field-name-field-content-quote-name field-type-text field-label-hidden"><div class="field-items"><div class="field-item even">Jon Roozenbeek</div></div></div><div class="field field-name-field-image-credit field-type-link-field field-label-hidden"><div class="field-items"><div class="field-item even"><a href="/" target="_blank">DROG</a></div></div></div><div class="field field-name-field-image-desctiprion field-type-text field-label-hidden"><div class="field-items"><div class="field-item even">Screenshot from the fake news &#039;vaccine&#039; game Bad News. </div></div></div><div class="field field-name-field-cc-attribute-text field-type-text-long field-label-hidden"><div class="field-items"><div class="field-item even"><p><a href="http://creativecommons.org/licenses/by/4.0/" rel="license"><img alt="Creative Commons License" src="https://i.creativecommons.org/l/by/4.0/88x31.png" style="border-width:0" /></a><br />&#13; ֱ̽text in this work is licensed under a <a href="http://creativecommons.org/licenses/by/4.0/">Creative Commons Attribution 4.0 International License</a>. Images, including our videos, are Copyright © ֱ̽ of Cambridge and licensors/contributors as identified.  All rights reserved. We make our image and video content available in a number of ways – as here, on our <a href="/">main website</a> under its <a href="/about-this-site/terms-and-conditions">Terms and conditions</a>, and on a <a href="/about-this-site/connect-with-us">range of channels including social media</a> that permit your use and sharing of our content under their respective Terms.</p>&#13; </div></div></div><div class="field field-name-field-show-cc-text field-type-list-boolean field-label-hidden"><div class="field-items"><div class="field-item even">Yes</div></div></div> Mon, 24 Jun 2019 23:06:35 +0000 fpjl2 206062 at Fake news ‘vaccine’: online game may ‘inoculate’ by simulating propaganda tactics /research/news/fake-news-vaccine-online-game-may-inoculate-by-simulating-propaganda-tactics <div class="field field-name-field-news-image field-type-image field-label-hidden"><div class="field-items"><div class="field-item even"><img class="cam-scale-with-grid" src="/sites/default/files/styles/content-580x288/public/news/research/news/fakenews-phoneweb.jpg?itok=Dk-sscY_" alt="A screen shot of the Fake News Game on a smart phone. " title="A screen shot of the Fake News Game on a smart phone. , Credit: DROG" /></div></div></div><div class="field field-name-body field-type-text-with-summary field-label-hidden"><div class="field-items"><div class="field-item even"><p>A <a href="http://www.fakenewsgame.org">new online game</a> puts players in the shoes of an aspiring propagandist to give the public a taste of the techniques and motivations behind the spread of disinformation – potentially “inoculating” them against the influence of so-called fake news in the process.</p>&#13; &#13; <p>Researchers at the ֱ̽ of Cambridge <a href="/research/news/psychological-vaccine-could-help-immunise-public-against-fake-news-on-climate-change-study">have already shown</a> that briefly exposing people to tactics used by fake news producers can act as a “psychological vaccine” against bogus anti-science campaigns.</p>&#13; &#13; <p>While the previous study focused on disinformation about climate science, the new online game is an experiment in providing “general immunity” against the wide range of fake news that has infected public debate.</p>&#13; &#13; <p> ֱ̽game encourages players to stoke anger, mistrust and fear in the public by manipulating digital news and social media within the simulation. </p>&#13; &#13; <p>Players build audiences for their fake news sites by publishing polarising falsehoods, deploying twitter bots, photo-shopping evidence, and inciting conspiracy theories in the wake of public tragedy – all while maintaining a “credibility score” to remain as persuasive as possible.</p>&#13; &#13; <p>A <a href="https://www.tandfonline.com/doi/full/10.1080/13669877.2018.1443491">pilot study</a> conducted with teenagers in a Dutch high school used an early paper-and-pen trial of the game, and showed the perceived “reliability” of fake news to be diminished in those that played compared to a control group. </p>&#13; &#13; <p> ֱ̽research and education project, a collaboration between Cambridge researchers and Dutch media collective <a href="https://aboutbadnews.com/">DROG</a>, is launching an English version of the game online today at <a href="http://www.fakenewsgame.org">www.fakenewsgame.org</a>.</p>&#13; &#13; <p> ֱ̽psychological theory behind the research is called “inoculation”:</p>&#13; &#13; <p>“A biological vaccine administers a small dose of the disease to build immunity. Similarly, inoculation theory suggests that exposure to a weak or demystified version of an argument makes it easier to refute when confronted with more persuasive claims,” says Dr Sander van der Linden, Director of Cambridge ֱ̽’s <a href="https://www.sdmlab.psychol.cam.ac.uk/">Social Decision-Making Lab</a>. </p>&#13; &#13; <p>“If you know what it is like to walk in the shoes of someone who is actively trying to deceive you, it should increase your ability to spot and resist the techniques of deceit. We want to help grow ‘mental antibodies’ that can provide some immunity against the rapid spread of misinformation.”</p>&#13; &#13; <p>Based in part on existing studies of online propaganda, and taking cues from actual conspiracy theories about organisations such as the United Nations, the game is set to be translated for countries such as Ukraine, where disinformation casts a heavy shadow.</p>&#13; &#13; <p>There are also plans to adapt the framework of the game for anti-radicalisation purposes, as many of the same manipulation techniques – using false information to provoke intense emotions, for example – are commonly deployed by recruiters for religious extremist groups.</p>&#13; &#13; <p>“You don’t have to be a master spin doctor to create effective disinformation. Anyone can start a site and artificially amplify it through twitter bots, for example. But recognising and resisting fake news doesn’t require a PhD in media studies either,” says Jon Roozenbeek, a <a href="https://www.mmll.cam.ac.uk/slavonic/postgrad/students/jon-roozenbeek">researcher from Cambridge’s Department of Slavonic Studies</a> and one of the game’s designers.</p>&#13; &#13; <p>“We aren’t trying to drastically change behavior, but instead trigger a simple thought process to help foster critical and informed news consumption.”<img alt="" src="/files/inner-images/fakenews-phone-impersonation_inset.jpg" style="width: 250px; height: 250px; margin: 5px; float: right;" /></p>&#13; &#13; <p>Roozenbeek points out that some efforts to combat fake news are seen as ideologically charged. “ ֱ̽framework of our game allows players to lean towards the left or right of the political spectrum. It’s the experience of misleading through news that counts,” he says.</p>&#13; &#13; <p> ֱ̽pilot study in the Netherlands using a paper version of the game involved 95 students with an average age of 16, randomly divided into treatment and control.</p>&#13; &#13; <p>This version of the game focused on the refugee crisis, and all participants were randomly presented with fabricated news articles on the topic at the end of the experiment.</p>&#13; &#13; <p> ֱ̽treatment group were assigned roles – alarmist, denier, conspiracy theorist or clickbait monger – and tasked with distorting a government fact sheet on asylum seekers using a set of cards outlining common propaganda tactics consistent with their role.    </p>&#13; &#13; <p>They found fake news to be significantly less reliable than the control group, who had not produced their own fake article. Researchers describe the results of this small study as limited but promising. <a href="https://www.tandfonline.com/doi/full/10.1080/13669877.2018.1443491"> ֱ̽study has been accepted for publication in the <em>Journal of Risk Research</em></a>.</p>&#13; &#13; <p> ֱ̽team are aiming to take their “fake news vaccine” trials to the next level with today’s launch of the online game.</p>&#13; &#13; <p>With content written mostly by the Cambridge researchers along with Ruurd Oosterwoud, founder of DROG, the game only takes a few minutes to complete. ֱ̽hope is that players will then share it to help create a large anonymous dataset of journeys through the game.  </p>&#13; &#13; <p> ֱ̽researchers can then use this data to refine techniques for increasing media literacy and fake news resilience in a ‘post-truth’ world. “We try to let players experience what it is like to create a filter bubble so they are more likely to realise they may be living in one,” adds van der Linden.</p>&#13; </div></div></div><div class="field field-name-field-content-summary field-type-text-with-summary field-label-hidden"><div class="field-items"><div class="field-item even"><p><p>A new experiment, launching today online, aims to help ‘inoculate’ against disinformation by providing a small dose of perspective from a “fake news tycoon”. A pilot study has shown some early success in building resistance to fake news among teenagers.   </p>&#13; </p></div></div></div><div class="field field-name-field-content-quote field-type-text-long field-label-hidden"><div class="field-items"><div class="field-item even">We try to let players experience what it is like to create a filter bubble so they are more likely to realise they may be living in one</div></div></div><div class="field field-name-field-content-quote-name field-type-text field-label-hidden"><div class="field-items"><div class="field-item even">Sander van der Linden </div></div></div><div class="field field-name-field-image-credit field-type-link-field field-label-hidden"><div class="field-items"><div class="field-item even"><a href="/" target="_blank">DROG</a></div></div></div><div class="field field-name-field-image-desctiprion field-type-text field-label-hidden"><div class="field-items"><div class="field-item even">A screen shot of the Fake News Game on a smart phone. </div></div></div><div class="field field-name-field-cc-attribute-text field-type-text-long field-label-hidden"><div class="field-items"><div class="field-item even"><p><a href="http://creativecommons.org/licenses/by/4.0/" rel="license"><img alt="Creative Commons License" src="https://i.creativecommons.org/l/by/4.0/88x31.png" style="border-width:0" /></a><br />&#13; ֱ̽text in this work is licensed under a <a href="http://creativecommons.org/licenses/by/4.0/" rel="license">Creative Commons Attribution 4.0 International License</a>. For image use please see separate credits above.</p>&#13; </div></div></div><div class="field field-name-field-show-cc-text field-type-list-boolean field-label-hidden"><div class="field-items"><div class="field-item even">Yes</div></div></div> Tue, 20 Feb 2018 00:06:35 +0000 fpjl2 195412 at