ֱ̽ of Cambridge - George Savulich /taxonomy/people/george-savulich en Brain training app improves users’ concentration, study shows /research/news/brain-training-app-improves-users-concentration-study-shows <div class="field field-name-field-news-image field-type-image field-label-hidden"><div class="field-items"><div class="field-item even"><img class="cam-scale-with-grid" src="/sites/default/files/styles/content-580x288/public/news/research/news/to-read-the-book-2784895.jpg?itok=KxPwagv2" alt="Reading" title="Reading, Credit: jarmoluk" /></div></div></div><div class="field field-name-body field-type-text-with-summary field-label-hidden"><div class="field-items"><div class="field-item even"><p>A team from the Behavioural and Clinical Neuroscience Institute at the ֱ̽ of Cambridge has developed and tested ‘Decoder’, a new game that is aimed at helping users improve their attention and concentration. ֱ̽game is based on the team’s own research and has been evaluated scientifically.</p>&#13; &#13; <p>Read more <a href="/stories/decoder">here</a>.</p>&#13; </div></div></div><div class="field field-name-field-content-summary field-type-text-with-summary field-label-hidden"><div class="field-items"><div class="field-item even"><p><p>A new ‘brain training’ game designed by researchers at the ֱ̽ of Cambridge improves users’ concentration, according to new research published today. ֱ̽scientists behind the venture say this could provide a welcome antidote to the daily distractions that we face in a busy world.</p>&#13; </p></div></div></div><div class="field field-name-field-image-credit field-type-link-field field-label-hidden"><div class="field-items"><div class="field-item even"><a href="https://pixabay.com/en/to-read-the-book-library-reading-2784895/" target="_blank">jarmoluk</a></div></div></div><div class="field field-name-field-image-desctiprion field-type-text field-label-hidden"><div class="field-items"><div class="field-item even">Reading</div></div></div><div class="field field-name-field-cc-attribute-text field-type-text-long field-label-hidden"><div class="field-items"><div class="field-item even"><p><a href="http://creativecommons.org/licenses/by/4.0/" rel="license"><img alt="Creative Commons License" src="https://i.creativecommons.org/l/by/4.0/88x31.png" style="border-width:0" /></a><br />&#13; ֱ̽text in this work is licensed under a <a href="http://creativecommons.org/licenses/by/4.0/">Creative Commons Attribution 4.0 International License</a>. Images, including our videos, are Copyright © ֱ̽ of Cambridge and licensors/contributors as identified.  All rights reserved. We make our image and video content available in a number of ways – as here, on our <a href="/">main website</a> under its <a href="/about-this-site/terms-and-conditions">Terms and conditions</a>, and on a <a href="/about-this-site/connect-with-us">range of channels including social media</a> that permit your use and sharing of our content under their respective Terms.</p>&#13; </div></div></div><div class="field field-name-field-show-cc-text field-type-list-boolean field-label-hidden"><div class="field-items"><div class="field-item even">Yes</div></div></div><div class="field field-name-field-license-type field-type-taxonomy-term-reference field-label-above"><div class="field-label">Licence type:&nbsp;</div><div class="field-items"><div class="field-item even"><a href="/taxonomy/imagecredit/public-domain">Public Domain</a></div></div></div> Mon, 21 Jan 2019 09:00:47 +0000 cjb250 202592 at ‘Brain training’ app found to improve memory in people with mild cognitive impairment /research/news/brain-training-app-found-to-improve-memory-in-people-with-mild-cognitive-impairment <div class="field field-name-field-news-image field-type-image field-label-hidden"><div class="field-items"><div class="field-item even"><img class="cam-scale-with-grid" src="/sites/default/files/styles/content-580x288/public/news/research/news/screenshot8crop.png?itok=3d48mBVh" alt="Screenshot of Game Show" title="Screenshot of Game Show, Credit: Sahakian Lab" /></div></div></div><div class="field field-name-body field-type-text-with-summary field-label-hidden"><div class="field-items"><div class="field-item even"><p>Amnestic mild cognitive impairment (aMCI) has been described as the transitional stage between ‘healthy ageing’ and dementia. It is characterised by day-to-day memory difficulties and problems of motivation. At present, there are no approved drug treatments for the cognitive impairments of patients affected by the condition.</p> <p>Cognitive training has shown some benefits, such as speed of attentional processing, for patients with aMCI, but training packages are typically repetitive and boring, affecting patients’ motivation. To overcome this problem, researchers from the Departments of Psychiatry and Clinical Neurosciences and the Behavioural and Clinical Neuroscience Institute at the ֱ̽ of Cambridge developed ‘Game Show’, a memory game app, in collaboration with patients with aMCI, and tested its effects on cognition and motivation.</p> <p> ֱ̽researchers randomly assigned forty-two patients with amnestic MCI to either the cognitive training or control group. Participants in the cognitive training group played the memory game for a total of eight one-hour sessions over a four-week period; participants in the control group continued their clinic visits as usual.</p> <p>In the game, which participants played on an iPad, the player takes part in a game show to win gold coins. In each round, they are challenged to associate different geometric patterns with different locations. Each correct answer allows the player to earn more coins. Rounds continue until completion or after six incorrect attempts are made. ֱ̽better the player gets, the higher the number of geometric patterns presented – this helps tailor the difficulty of the game to the individual’s performance to keep them motivated and engaged. A game show host encourages the player to maintain and progress beyond their last played level.</p> <p><img alt="" src="/sites/www.cam.ac.uk/files/inner-images/screenshot_8.jpg" style="width: 100%; height: 100%;" /></p> <p><em>Screenshot from Game Show. Credit: Sahakian Lab</em></p> <p> ֱ̽results showed that patients who played the game made around a third fewer errors, needed fewer trials and improved their memory score by around 40%, showing that they had correctly remembered the locations of more information at the first attempt on a test of episodic memory. Episodic memory is important for day-to-day activities and is used, for example, when remembering where we left our keys in the house or where we parked our car in a multi-story car park. Compared to the control group, the cognitive training group also retained more complex visual information after training. </p> <p>In addition, participants in the cognitive training group indicated that they enjoyed playing the game and were motivated to continue playing across the eight hours of cognitive training. Their confidence and subjective memory also increased with gameplay. ֱ̽researchers say that this demonstrates that games can help maximise engagement with cognitive training.</p> <p>“Good brain health is as important as good physical health. There's increasing evidence that brain training can be beneficial for boosting cognition and brain health, but it needs to be based on sound research and developed with patients,” says Professor Barbara Sahakian, co-inventor of the game: “It also need to be enjoyable enough to motivate users to keep to their programmes. Our game allowed us to individualise a patient’s cognitive training programme and make it fun and enjoyable for them to use.”</p> <p>Dr George Savulich, the lead scientist on the study, adds: “Patients found the game interesting and engaging and felt motivated to keep training throughout the eight hours. We hope to extend these findings in future studies of healthy ageing and mild Alzheimer’s disease.”</p> <p> ֱ̽researchers hope to follow this published study up with a future large-scale study and to determine how long the cognitive improvements persist.</p> <p> ֱ̽design of ‘Game Show’ was based on published research from the Sahakian Laboratory at the ֱ̽ of Cambridge. ֱ̽study was funded by Janssen Pharmaceuticals/J&amp;J and Wellcome.</p> <p>In 2015, Professor Sahakian and colleagues showed that another iPad game developed by her team was effective at <a href="/research/news/brain-training-app-may-improve-memory-and-daily-functioning-in-schizophrenia">improving the memory of patients with schizophrenia</a>, helping them in their daily lives at work and living independently. ֱ̽Wizard memory game is available through <a href="https://www.peak.net/">PEAK</a> via the App Store and Google Play.</p> <p><em><strong>Reference</strong><br /> George Savulich, Thomas Piercy, Chris Fox, John Suckling, James Rowe, John O'Brien, Barbara Sahakian. <a href="https://academic.oup.com/ijnp/article-lookup/doi/10.1093/ijnp/pyx040">Cognitive training using a novel memory game on an iPad in patients with amnestic mild cognitive impairment (aMCI).</a> ֱ̽International Journal of Neuropsychopharmacology; 3 July 2017; DOI: 10.1093/ijnp/pyx040</em></p> </div></div></div><div class="field field-name-field-content-summary field-type-text-with-summary field-label-hidden"><div class="field-items"><div class="field-item even"><p><p>A ‘brain training’ game developed by researchers at the ֱ̽ of Cambridge could help improve the memory of patients in the very earliest stages of dementia, suggests a study published today in <em> ֱ̽International Journal of Neuropsychopharmacology</em>.</p> </p></div></div></div><div class="field field-name-field-content-quote field-type-text-long field-label-hidden"><div class="field-items"><div class="field-item even">There&#039;s increasing evidence that brain training can be beneficial for boosting cognition and brain health, but it needs to be based on sound research</div></div></div><div class="field field-name-field-content-quote-name field-type-text field-label-hidden"><div class="field-items"><div class="field-item even">Barbara Sahakian</div></div></div><div class="field field-name-field-image-credit field-type-link-field field-label-hidden"><div class="field-items"><div class="field-item even"><a href="/" target="_blank">Sahakian Lab</a></div></div></div><div class="field field-name-field-image-desctiprion field-type-text field-label-hidden"><div class="field-items"><div class="field-item even">Screenshot of Game Show</div></div></div><div class="field field-name-field-cc-attribute-text field-type-text-long field-label-hidden"><div class="field-items"><div class="field-item even"><p><a href="http://creativecommons.org/licenses/by/4.0/" rel="license"><img alt="Creative Commons License" src="https://i.creativecommons.org/l/by/4.0/88x31.png" style="border-width:0" /></a><br /> ֱ̽text in this work is licensed under a <a href="http://creativecommons.org/licenses/by/4.0/" rel="license">Creative Commons Attribution 4.0 International License</a>. For image use please see separate credits above.</p> </div></div></div><div class="field field-name-field-show-cc-text field-type-list-boolean field-label-hidden"><div class="field-items"><div class="field-item even">Yes</div></div></div> Sun, 02 Jul 2017 23:05:01 +0000 cjb250 190032 at